Saturday, January 31, 2009

Two-Player Redesign and other Developments


The current round of design and prototyping is about the shift to a two-player version: one player plays as Media Mogul and the other plays as the Citizens. This solves the problems of creating believable movement patterns in the Citizen characters, which in itself was a source of few other problems: bottlenecking(see above image), player-as-Media Mogul was unsure how to anticipate the goals of the NPCs, and the physical prototype required to much facilitation from me, rather than playtime from the player.

Courtney Burstion, a former co-worker, educator at the Bronx River Arts Center, and avid gamer, has signed on to help: we will develop another round of concept art as well as playtest and refine a two-player physical prototype.

The physical protoype will drive the development of a Flash demo. The Games for Change Festival in the spring is the deadline for a polished Flash demo. This version will be used to seek a publisher for a iPhone, PC, Nintendo DS, XBox Live, or PSN. Well, let's go!

I will be back to post weekly updates, so add me to the game design section of your rss!

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