Monday, September 29, 2008

Media Mogul Play-Thru Part 1





Changes made to paper prototype after preliminary playtests:
  1. Start with 1000 Ratings Credits instead of 500 Ratings Points.
  2. Citizens stop in a matching Television Viewing Area at any point in that turn's move.
  3. Citizens stop in a non-matching Television Viewing Area only if it is the last point on that turn's move.
  4. Citizens move around obstacles in the directions of the next Middle or End Point.
  5. Citizens have no specific End or Middle Point, they all seek the closest and unoccupied.
  6. When Citizens reach a Middle Point, they don't move for one turn.


Setup
  1. Map is made of 209 hexagons (hex[0-208]), vertically arranged 11 x 19.

  1. Place Blue Citizens Start Points:



  • BC[0] on hex[0]
  • BC[1] on hex[2]
  • BC[3] on hex[23]
  • BC[4] on hex[25]
    1. Place Yellow Citizen Start Points:
  • YC[0] on hex[8]
  • YC[1] on hex[19]
  • YC[2] on hex[20]
  • YC[3] on hex[30]
  • YC[4] on hex[31]
    1. Place Blue Citizen Middle Points:
  • BCMP[0] on hex[87]
  • BCMP[1] on hex[99]
  • BCMP[3] on hex[131]
  • BCMP[4] on hex[153]
    1. Place Yellow Citizen Middle Points:
  • YCMP[0] on hex[88]
  • YCMP[1] on hex[99]
  • YCMP[2] on hex[100]
  • YCMP[3] on hex[110]
  • YCMP[4] on hex[111]
    1. Place Blue Citizen End Points:
    2. BCEP[0] on hex[177]
    3. BCEP[1] on hex[187]
    4. BCEP[2] on hex[190]
    5. BCEP[3] on hex[199]


    6. Place Yellow Citizen End Points:
  • YCEP[0] on hex[196]
  • YCEP[1] on hex[197]
  • YCEP[2] on hex[206]
  • YCEP[3] on hex[207]
  • YCEP[4] on hex[208]
  • Gameplay
    1. Start with 1000 Ratings Credits.
    2. Build Blue Satellite on hex[115] with Broadcasting Area on hex[81, 82, 91, 92, 93, 103, 104, 115]
    3. Build Blue Television on hex[81] with Viewable area on hex[69,70]
    4. Build Yellow Satellite on hex[96] with Broadcasting Area on hex[62, 63, 72, 73, 74, 84, 85]
    5. Build Yellow Television on hex[62] with Viewable area on hex[50,51]

    6. 275 Ratings Credits total.
    7. Move Citizens:
    8. BC[0] from hex[0] to hex[23]
    9. BC[1] from hex[2] to hex[35]
    10. BC[2] from hex[23] to hex[69]
    11. BC[3] from hex[25] to hex[60]
    12. YC[0] from hex[8] to hex[40]
    13. YC[1] from hex[19] to hex[50] - add 100 Ratings Points
    14. YC[2] from hex[20] to hex[51] - add 100 Ratings Points
    15. YC[3] from hex[30] to hex[61]
    16. YC[4] from hex[31] to hex[62]

    17. 475 Ratings Credits total.
    18. End first round.
    To do list:
    1. Develop a spreadsheet or html table to handle the data that is being generated and begin to
    2. Develop naming conventions and pseudo-code to make a flash version.



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