Monday, May 12, 2008

Media Mogul as a Half Life 2 Mod

The modding tools found in many first-person shooters are well suited for rapidly prototyping my current ideas. Specifically, the the Half Life 2 Source engine's system of planning and triggering squad-based assaults is very adaptable to the key feature of the game: indirectly manipulating different demographics of NPCs as they go about their daily business on the timed levels and scenarios to create certain political outcomes. The game will not always be a Half Life mod, but it should provide a useful framework for playtests, demos, and concept video.

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